Deep Spawn [Fallen Empires] Faerie KnightSet: Fallen Empires Type: Creature Homarid Rarity: Uncommon Cost: {5}{U}{U}{U} Trample At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards. {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)
Elves you control have "{T}: Add {G}{G}
"From up here we can drop rocks and arrows and more rocks
for as long as that card remains on top of your library
Pitlord unless you pay {B}{B}{B}{B}
destroy the creature you chose
Set: Darksteel Type: Artifact Creature — Gargoyle Rarity: Uncommon Cost: {7} Flying
counter that spell unless its controller discards a card
{B}: Vaevictis Asmadi gets +1/+0 until end of turn
• Clan Defiance deals X damage to target player or planeswalker
" —Mangara
Set: Rivals of Ixalan Type: Instant Rarity: Uncommon Cost: {1}{U} Ascend (If you control ten or more permanents
Set: Limited Edition Alpha Type: Sorcery Rarity: Uncommon Cost: {2}{W}{W} Return target creature card from your graveyard to the battlefield