Container (2026) publisher_Cubicle 7For 3 5 players, ages 12+, playing time is around 45 90 minutes. Every decision you make in Container shapes the market. During play, you build factories, produce containers, set prices, negotiate with your rivals, sail across the sea to trade, and (obviously) buy low, and sell high. At least that's the goal but can you make it happen? The rules for Container are simple; the real challenge is understanding and timing the market. Players build
You can find more details on combat maneuvers in Level Up: Adventurer's Guide (A5E)
This Starter Set contains everything you need to begin your journey into the final frontier
Be the first to name the only matching symbol between two cards to win
Expand your spellbook with Advanced Spellcraft
through question-based roleplay
they are convinced that the gods favour them
The Miranov Object
and a historical women's protest
Through your agents
By Andrew Kolb
you may define success in Vantage through anything you pursue and achieve
Imperium: Horizons also incorporates a new trade module that allows players to recreate all the intrigue